Helping you tell better stories

Helping you tell better stories;

closer to your vision than you ever dreamt possible.

Thursday

Laurie Hutzler - Character Map




I've been meaning to write a post about Laurie Hutzler for ages – her approach to planning and rewriting stories is incredibly powerful, and her Character Map is one of my favourite tools.


What Is A Character Map?

The Character Map is a proven way to develop characters that have a rich compelling emotional journey and a dynamic set of internal and external personal conflicts.  Use this tool to create characters that leap off the page in your screenplay or teleplay.  Great screenwriting begins with great characters.  Great characters with a compelling emotional journey make your script truly memorable.

Some of the terminology she uses differs slightly from Truby (specifically his Four Necessities which I wrote about here) but they're certainly compatible and complementary approaches to the same goal.

Hutzler's approach has you ask six questions of each character – What is their greatest fear? What is the greatest misconception about them? What is their strongest trait? What is their biggest foible, or shortcoming that gets them in trouble when things are otherwise going well? What do they most admire in others? What trait in others sets their teeth on edge? – and brings you to a far greater understanding of your characters and the relationships / conflicts between them than you might have thought possible.

A key part of understanding and incorporating these tools into your process is that she initially encourages you to ask these six questions of yourself. Do it now – it's really illuminating – especially when she reveals the hidden truth behind what your responses really mean.

Seeing this approach reveal things you perhaps didn't know about yourself demonstrates immediately how rich and multi-dimensional your fictional characters can be, and allows you to easily draw on these facets of your own persona and psyche in rounding-out your creations.

The process also works extremely well for seeking to understand the inner-workings of real people if, for instance, you find yourself writing a biographical script. Applying these questions to your subject allows you to draw real-feeling complexity and depth from, for example, long-departed historical figures whose bigger actions are known, but whose private thoughts can only be the subject of conjecture.

(Check out this analysis of the Lincoln trailer btw.) (Way more interesting than it sounds.)

Of course a rich understanding of your characters' inner lives is of limited use if you're not conveying that to the audience, and so Hutzler has a method to map your answers to the timeline of your story that will provide a rich character arc complete with a couple of speedbumps along the way.

Here she does get a little more esoteric than Truby. The complexity is well worth drilling into. Essentially the end result boils down to whether or not your main character(s) can transcend their fears and entrenched beliefs & behaviours, and become a better version of themselves, both for themselves and for others. For truly meaningful storytelling this choice should be a moral one – something affecting the happiness of others.

Can your hero learn so much from their struggle that they are willing to take a leap of faith at the end, cast off old ways, and become the person they never dared dream they could be? That's the central question of a lot of the world's best storytelling.

I hope you get as much out of this technique as I did. Let me know in the comments how you get on with Laurie Hutzler's approach.

Female Character Flowchart


I've just been sent this Female Character Flowchart and, while I'm not sure how much practical value it has to your writing, it is funny and should serve as a constant reminder to those who may need one that clichéd stock character types – male or female – will count against you every time.

Write your own unique real people as they struggle in difficult or outrageous circumstances. If you're stuck on this, populate your stories with people you know in real life. You don't have to tell them. In fact it may be better that you don't.

Better yet draw on your own character – your own hopes and fears, values and idiosyncrasies. Each one of us is an unlimited mine of realistic material. Whatever your preferred process – avoid (or transcend) the clichés.

That reminds me – if you have a spare month to kill, or otherwise have a lot of urgent procrastinating to get through, there are few better places for a writer to waste time than here:

TV Tropes 
This wiki is a catalog of the tricks of the trade for writing fiction. 
Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés. The word clichéd means "stereotyped and trite." In other words, dull and uninteresting. We are not looking for dull and uninteresting entries. We are here to recognize tropes and play with them, not to make fun of them. 
The wiki is called "TV Tropes" because TV is where we started. Over the course of a few years, our scope has crept out to include other media. Tropes transcend television. They reflect life. Since a lot of art, especially the popular arts, does its best to reflect life, tropes are likely to show up everywhere.

If you ever escape from its clutches – happy writing.



Monday

The Lövheim cube of emotion

A three dimensional model of emotion and monoamine neurotransmitters. Original version published in the article Lövheim H. A new three-dimensional model for emotions and monoamine neurotransmitters. Med Hypotheses (2011), Epub ahead of print. doi:10.1016/j.mehy.2011.11.016 PMID: 22153577

This is something I hadn't seen before. Excerpt from Wikipedia:

Lövheim Cube of emotion [1] is a proposed theoretical model aiming at explaining the relationship between the monoamine neurotransmitters and the emotions. In the model, the three monoamine neurotransmitters serotonindopamine and noradrenaline forms the axes of a coordinate system, and the eight basic emotions, labeled according to the affect theory of Silvan Tomkins, are placed in the eight corners. The origin corresponds to a situation where no signal substance at all is released. The model hence proposes a direct relation between specific combinations of the levels of the signal substances and certain basic emotions:
Basic emotionSerotoninDopamineNoradrenaline
Shame/humiliationLowLowLow
Distress/anguishLowLowHigh
Fear/terrorLowHighLow
Anger/rageLowHighHigh
Contempt/disgustHighLowLow
SurpriseHighLowHigh
Enjoyment/JoyHighHighLow
Interest/excitementHighHighHigh

Anger is for example, according to the model, produced by the combination of low serotonin, high dopamine and high noradrenaline.
Due to the direct relation to the monoamine neurotransmitters, the model might have an advantage compared to previous models of basic emotions such as, for example, Plutchik's Wheel of Emotions. Symptoms of depression might be interpreted as an emotional palette restricted to the low-serotonergic side of the Lövheim cube, where only the basic emotions shame/humiliation, distress/anguish, fear/terror and anger/rage are within reach. The core depressive symptoms of sadness and lack of interest can be interpreted as the inability to reach the basic emotions of joy and interest located on the high-serotonergic side.

There are many attempts to categorise emotions, each with their own benefits and flaws, but I like anything that comes with a strong visual. I'm scientific like that.

This one's pretty good too:

Robert Plutchik created a wheel of emotions in 1980 which consisted of 8 basic emotions and 8 advanced emotions each composed of 2 basic ones. From Wikipedia.
Basic emotionBasic opposite
JoySadness
TrustDisgust
FearAnger
SurpriseAnticipation
SadnessJoy
DisgustTrust
AngerFear
AnticipationSurprise
Human feelings (results of emotions)FeelingsOpposite
OptimismAnticipation + JoyDisapproval
LoveJoy + TrustRemorse
SubmissionTrust + FearContempt
AweFear + SurpriseAggression
DisappointmentSurprise + SadnessOptimism
RemorseSadness + DisgustLove
ContemptDisgust + AngerSubmission
AggressionAnger + AnticipationAwe

Remember as screenwriters we're not just trying to depict emotions on screen – we're also trying to generate emotions in the heart of the viewer. Could we maybe map certain dramatic techniques to individual emotions and give audiences a more complete visceral roller coaster of experience using techniques derived from these tables and charts?

Please feel free to share your ideas and methods in the comments.

Digital Future


There are more original posts on the way I promise... in the meantime I want to share this from Chuck Wendig, one of my favourite bloggers –

25 Realizations Writers Need to Have
http://terribleminds.com/ramble/2012/05/01/25-realizations-writers-need-to-have/

As with most discussion about the changing face of the publishing industry, most – if not all – of what he says can also apply to filmmakers confronting the new challenges of the digital future.

Which reminds me – screenwriters thinking about shooting their own material should definitely check out this excellent article by Clive Davies-Frayne –
http://raindancecanada.com/2011/02/screenwriting-and-the-digital-revolution/

(Which was originally posted here http://www.raindance.co.uk/site/index.php?id=474,6950,0,0,1,0 but I prefer the page layout of Raindance Canada).